Current approaches to dichotomous image segmentation (DIS) treat image matting and object segmentation as fundamentally different tasks. As improvements in image segmentation become increasingly challenging to achieve, combining image matting and grayscale segmentation techniques offers promising new directions for architectural innovation. Inspired by the possibility of aligning these two model tasks, we propose a new architectural approach for DIS called Confidence-Guided Matting (CGM). We created the first CGM model called Background Erase Network (BEN). BEN consists of two components: BEN Base for initial segmentation and BEN Refiner for confidence-based refinement. Our approach achieves substantial improvements over current state-of-the-art methods on the DIS5K validation dataset, demonstrating that matting-based refinement can significantly enhance segmentation quality. This work introduces a new paradigm for integrating matting and segmentation techniques, improving fine-grained object boundary prediction in computer vision.
README
Copied from the authors' repository at commit 2c99a5d on 3 Nov 2026. Numbers and license claims in it are theirs, not measured or checked by us. We removed badges, replaced images with links and adjusted headings.
Overview
BEN2 (Background Erase Network) introduces a novel approach to foreground segmentation through its innovative Confidence Guided Matting (CGM) pipeline. The architecture employs a refiner network that targets and processes pixels where the base model exhibits lower confidence levels, resulting in more precise and reliable matting results. This model is built on BEN:
BEN2 access
BEN2 was trained on the DIS5k and our 22K proprietary segmentation dataset. Our enhanced model delivers superior performance in hair matting, 4K processing, object segmentation, and edge refinement. Our Base model is open source. To try the full model through our free web demo or integrate BEN2 into your project with our API:
import torch
from ben2 import AutoModel
from PIL import Image
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
image = Image.open("image.jpg") # your image here
model = AutoModel.from_pretrained("PramaLLC/BEN2") # repo_id
model.to(device).eval()
foreground = model.inference(image)
foreground.save("foreground.png")
Quick start code (inside cloned repo)
import BEN2
from PIL import Image
import torch
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
file = "./image.png" # input image
model = BEN2.BEN_Base().to(device).eval() #init pipeline
model.loadcheckpoints("./BEN2_Base.pth")
image = Image.open(file)
foreground = model.inference(image, refine_foreground=False,) #Refine foreground is an extract postprocessing step that increases inference time but can improve matting edges. The default value is False.
foreground.save("./foreground.png")
Batch image processing
import BEN2
from PIL import Image
import torch
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
model = BEN2.BEN_Base().to(device).eval() #init pipeline
model.loadcheckpoints("./BEN2_Base.pth")
file1 = "./image1.png" # input image1
file2 = "./image2.png" # input image2
image1 = Image.open(file1)
image2 = Image.open(file2)
foregrounds = model.inference([image1, image2]) # We recommended that batch size not exceed 3 for consumer GPUs as there are minimal inference gains. Due to our custom batch processing for the MVANet decoding steps.
foregrounds[0].save("./foreground1.png")
foregrounds[1].save("./foreground2.png")
import BEN2
from PIL import Image
import torch
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
video_path = "/path_to_your_video.mp4"# input video
model = BEN2.BEN_Base().to(device).eval() #init pipeline
model.loadcheckpoints("./BEN2_Base.pth")
model.segment_video(
video_path= video_path,
output_path="./", # Outputs will be saved as foreground.webm or foreground.mp4. The default value is "./"
fps=0, # If this is set to 0 CV2 will detect the fps in the original video. The default value is 0.
refine_foreground=False, #refine foreground is an extract postprocessing step that increases inference time but can improve matting edges. The default value is False.
batch=1, # We recommended that batch size not exceed 3 for consumer GPUs as there are minimal inference gains. The default value is 1.
print_frames_processed=True, #Informs you what frame is being processed. The default value is True.
webm = False, # This will output an alpha layer video but this defaults to mp4 when webm is false. The default value is False.
rgb_value= (0, 255, 0) # If you do not use webm this will be the RGB value of the resulting background only when webm is False. The default value is a green background (0,255,0).
)
ONNX support
You can find the ONNX weights to BEN2 base from our Huggingface and the inference code here.